The Year is 24XX…
And Earth enjoys the luxury of peace. For one hundred years, Humans have coincided with Reploids, without an organized threat of Irregulars. They say it has been this way since The Cure. Even in times of peace, the world is no playground.
While fighting for existence, the world powers banned together. In peace, they have reverted to their petty wars for power. While the corporations hold the majority of wealth, the citizens of the world navigate cautiously in over-populated city sprawls filled with crime. The Irregular Hunters, a force that was historically responsible for the safety of humanity, now exist as a special crimes unit within the World Police Force, charged with the mission of hunting down any Reploid deemed Irregular by the law.
But Irregulars are not the Irregular Hunter’s only task. Irregulars are much rarer than they once were. Every year, the budget that funds the Irregular Hunters is reviewed, and reduced. But the project continues by expanding into other duties. The Enhanced often prove to be near as dangerous and much more common threats to the safety of the sprawls.
In 21XX, a human archaeologist named Dr. Cain discovered the ruins of a robotics research facility that had once been operated by the legendary robot designer Dr. Thomas Light Among the ruins, Cain found a large capsule which contains a highly advanced robot with human-level intelligence and emotions, and even free will; the likes of which the world has never seen before. Light had wished to instill within his creation reasonable sanity, good nature, and an understanding of the more controversial aspects of human morality. The robot was buried while running a 100-year diagnostic program to ensure these features. Cain spent the next several months studying the robot, who was known simply as “X”. Cain decided to duplicate X and, within several months, completed the first “replicate android” or “Reploid”, a robot who can think, feel, learn, and grow exactly like a human. Within the year, the design is standardized and Reploids were mass-produced. However, with the free will given to a Reploid came the possibility of criminal activity; such rogue Reploids were branded as “Irregulars” by law-abiding citizens.
As the public outcry against the few Maverick incidents became too great to deny, the governments stepped in, and under the advice of Dr. Cain, formed an elite military police organization called the “Maverick Hunters”. The Hunters were to capture or disable any Reploids that posed a threat to humans, provide damage control at Irregular uprisings, help with disaster recovery, and perform other tasks as needed. To lead this group, Cain designed a very advanced Reploid, thought to be immune to whatever defect caused Irregulars. This robot, named Sigma, headed the Hunters some time before ultimately becoming an Irregular himself, alongside the vast majority of the other Hunters. Sigma seized control of a small island, driving out all human occupants. Claiming that the humans are inferior and that they are limiting the growth and potential of Reploids, he called for his followers to begin a massive extinction effort.
With a limited task force of Irregular Hunters, the heroes X and Zero went after Sigma and defeated him. The war against Sigma would last well over a century. It was a dark time for humanity, with a great number of casualties. It ended when The Cure was released, resolving the Irregular threat within 99% of the Reploid populace.
What is Irregular Hunters: Crack the Sky?
Irregular Hunters: Crack the Sky is a side-project campaign I intend to run using the Marvel Heroic Roleplaying system. I have found this system to be incredibly flexible, and emulates telling stories through the medium of comics and manga well. I have no doubt it will handle this setting just as gracefully as it does the intended Marvel Universe.
The goal of this game is flexible play. I am aiming for four to six players in any given session, though I will likely recruit past that if the sessions are not filling. The goal is to provide seven days notice when I plan to run another session of the game. Players will be able to sign up for the session on a seniority basis. If there is enough interest, I’ll see if there’s enough interest for troop style play with people wearing the hat of player and watcher, allowing us to tell a collaborative story.
Character creation rules are coming soon…